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Tue 08 Aug 2010Playing games with morality
In the past, videogames have often been blood-thirsty and amoral, but a new generation of popular games are asking players to consider the moral consequences of their actions, writes
JOE GRIFFIN
HOW FAR would you go to save your child’s life? Would you kill somebody? How about on a broader scale – would you be able to stand by and watch a terrorist attack if it meant saving more lives?
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